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Giving them unique names also when you save them. If you do decide to do the robe models, be sure to create both Up and Down versions. This is optional via the MorphMaker program. Now we need to repeat steps 3-8 for the ‘ YAF_Robe‘ model. We will call this version ‘ YAF_SkinTight_ButtDOWN‘. Now that we have our second altered mesh we need to export the. To make the lowered version, I have moved the selected vertices down by 15 using the grab method, as pictured below. You can Ctrl+Z ‘Undo’ the changes made, or reopen the ‘ YAF_Skintight.OBJ‘ and start fresh. NOTE: Make sure that you move the vertices back to their original points before making the other direction version. So that we have both up and down points for the sliders in game. We will call this ‘ YAF_SkinTight_ButtUP‘. Now that we have our altered mesh we need to ‘ export the. I have moved the selected vertices up by 15 using the grab method, as pictured below. I prefer the grab method, so I can count how far I have moved the the selected vertices. You can move them by dragging the ‘ Blue Arrow‘ up or by using G ‘Grab’ then Z ‘Selecting Z axis’ then use the ‘ up arrow keys‘. To make the raised version, we need to move the selected area up on the Z axis. This way everything connected stays shapely and the changes made are seamless. NOTE: I use proportional editing when moving the vertices. Now that we have the area selected, we need to make a raised version. So I have selected that area to alter, as pictured below. In this tutorial we will be making a slider to raise and lower the butt. This is where you will alter the base mesh for whichever slider you are wanting to make. Once the model is highlighted, go into ‘ edit mode‘. Select the model until it is highlighted, as pictured below. Now you should have your model in the view window. Make sure your view window is empty before importing the file. Then we need to import the ‘ YAF_Skintight.obj‘, as pictured below. Save this file to your desktop, and name it ‘ YAF_Robe‘. Save this file to your desktop, and name it ‘ YAF_Skintight‘. Next select Skintight, then click Export OBJ.
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In this tutorial we will be using Adult Female. When the program starts, you will be on the ‘Create DMaps‘ tab.
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Open the TS4MorphMaker folder, and launch the application. The sliders are the Sims shape modifiers, what you use to make your Sim body shape more unique! Step 1 We will be going step by step in creating a up and down slider for female butts!
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The sims 2 create a sim studio how to#
In this section we will be going over how to make a custom Slider for The Sims 4 Create-a-Sim.
The sims 2 create a sim studio install#
Install whichever version is required for your computer. You can find direct download links for Blender 2.76 here: 64 bit or 32bit
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